Choose physical games by their worst plausible injury, not by how fun they sound: chase and soft-ball games have small risks, contested strength events need rules against holds that injure necks and heads, and water games need a dedicated watcher with no other job. Inspect the ground, keep players hydrated and stop when people tire. Do not use rules that produce head impacts.

The menu of active games available with no equipment or handmade equipment, ranked by risk and what each needs.

A Risk Ladder For Active Play

GameTypical injuriesRule that reduces them
Chase and tagFalls, collisionsTouch only, no pushing; clear ground
Ball games with a soft ballJammed fingers, ankle sprains, a ball in the eyeSoft ball only; no throws at the head
Team gamesCollisions, fallsNo tackling; small teams; see Adapted Team Games
Tug of warRope burns, strained backsNever wrap the rope around a hand; see Strength & Agility Competitions
WrestlingNeck and shoulder injuries, head impactsStart on knees; no strikes, chokes or neck holds
Carrying, lifting, log eventsBack, hernia, crush injuriesWeights set for the weakest entrant
Swimming and water gamesDrowningWatcher, buddies, no breath-hold contests; see Swimming & Water Games

I have no injury rates for these. The table orders them by what I expect can go wrong, not by a measured figure; use your own injury record after a season.

What You Need

Method: Running A Session

Step 1: Walk the ground before play and pick up hazards.

Step 2: Warm up with a few minutes of easy movement.

Step 3: Start with the least risky game and move up only if the group is sound.

Step 4: Rotate so no one plays beyond fatigue; tired people fall.

Step 5: Stop at dusk, in heat or after a serious injury.

Common Mistakes

  • Playing hard after heavy labour. Fatigue raises injury risk.
  • Letting enthusiasm override rules. Rules exist because someone was hurt once.
  • Mixed ages and sizes in contact play. Keep contact out of mixed groups.
  • Playing on hot days without water. See Heat, Cold, Water.

Safety

Head injury, drowning and fractures

Do not use rules that produce head impacts: no tackling, no heading, no throws at the head, no wrestling throws onto the head or neck. Any blow to the head followed by confusion, drowsiness, vomiting or unusual behaviour ends that player’s day; keep them under watch and get help if they worsen. In a settlement without a surgeon a fracture means weeks of lost labour (6-8 weeks for a forearm and 12-20 weeks for a thigh bone on the corpus’s own table). Water games require a watcher.

What’s Next